Even if you’ve played the game before on another platform, you may notice that the iOS version features all-new hand-drawn pixel art visuals and effects that make everything pop out just a bit more for your Retina screens. Visually speaking, The Binding of Isaac is rather beautiful, despite all of the dark and morbid things that are in the game. After going through a long approval process (originally submitted in February 2016 and rejected due to “ violence towards children”), The Binding of Isaac: Rebirth is finally on iOS almost a year later, and it was well worth the wait. And even though The Binding of Isaac was originally released in late 2014, I never actually played it until now because I’ve been waiting for an iOS version after first hearing about it a long time ago. While not everyone may be a fan of this, I find the idea of a brand new experience rather exhilarating, and it’s always a challenge. There’s nothing like the action or strategy that these roguelike games pack, and when you die and start a new game, it’s never going to be the same thing twice.
Over the past several years, procedurally-generated roguelikes have risen in popularity quite a bit, and I’ve discovered how incredibly awesome the genre is. It’s also a great buy for those who have played it previously on Steam (PC, Mac, and Linux), PlayStation 4, PlayStation Vita, Wii U, Nintendo 3DS, or Xbox One and just want to have another mobile port with them at all times. If you love a good roguelike that has an incredibly dark theme to it, then The Binding of Isaac: Rebirth is a must-have, especially if you have never played the game before. is the long-awaited mobile port of the cult-classic roguelike top-down 2-D action RPG shooter. The Binding of Isaac: Rebirth ($14.99) by Nicalis, Inc.